Location: Kuwait Music: True Romance by She Wants Revenge
I just spent several hours pouring over the final draft of the character primer. Once these changes are made, it'll go live. It's still a little hard to believe. In a way, I feel like I did when I saw my name in print for the very first time. It was a simple article for Kobold Quarterly, but it was like magic. I was both enchanted and empowered. I had moved beyond "when I get published" to "bam, I've been published!"
I'd be lying if I said it didn't continue to move me. Not only is Kobold Quarterly and awesome publication, it's where I got my start. Of course, it led me to Open Design, amazing writers, and a series of lessons that would give me the tools to get to this point, today. Not only is Open Design about creating cool adventures and products that wow gamers, it's a place to learn. It can be painful at times, but the skills that you learn to polish are worth it. You learn to be precise, clear, and active. If you're thinking about learning to design games, this should be your first stop. Obviously, it wasn't my only resource. Stephen King's On Writing is another gem that comes highly recommended. If you haven't, read it. The Elements of Style is another must read.
That isn't to say I'm some fancy, polished writer. I've still a long way to go and I know that this is only the beginning. But it's a fun beginning and I'll be damned if I'm not going to enjoy every minute of it.
Knowing the game releases tomorrow means a host of feelings. I'm nervous ("goodness, I hope this doesn't bomb..."), excited ("wait till you guys see this.."), relieved ("Can I play some more WoW now?"), and prideful ("I did it"). It's my little storm in the teacup and I'm okay with it. I'm cherishing it. It'll be something to take home with me. It'll also be much easier to go into my vacation knowing it's done. I've put my best foot forward.
Of course, I know this is only the beginning. I've so much more to tell you. I've such sites to show you...
~Jaye, July 26th, 2010